'Hyrule Warriors: Age of Calamity,' The Legend of Zelda's Prequel is here
'Hyrule Warriors: Age of Calamity,' The Legend of Zelda's Prequel is here

‘Hyrule Warriors: Age of Calamity,’ The Legend of Zelda’s Prequel is here

“Hyrule Warriors: Age of Calamity” is set to launch this Friday. It is the first installment in the Zelda series since 2017 of “Breath from Nature”, which sells 19.7 million copies. “Breath from Nature” is the fourth best-selling game of all time on the Nintendo Switch, behind hits such as “Cross the Beast” and “Mario Kart.”

In “Breath of Nature”, the gambler falls in love with Link Link’s adventure as he searches Earth, oven, cook and avoid the giant saws from the antiquities that sweep behind him.

So it is not surprising Nintendo will extend the privilege once again. In fact, the 2014 version of “Hyrule Warriors” which also incorporates the Zelda characters has achieved moderate success.

“Hyrule Warriors: Age of Calamity” producer Yosuke Hayashi told CNN Business that Nintendo “has made it clear” his team has included characters and stories from the 2017 demolition with Hyrule fighting games.

“Age of Calamity” is mostly focused on combat and multi-button presses to activate special abilities. Link and his friends fight a great war to save the land of Hyrule from, well, disaster.

“Only fragments and fragments of the Great Disaster story are shown in the book. [‘Breath of the Wild.’]Gaming director Ryouta Matsushita told CNN Business: “We think there is a huge amount of unpublished events and human drama that took place during that time to show them through the game.”

“Age of Calamity” brings many characters to tell and retell stories centuries before the events in “The Breath of Nature” occur. It also utilizes musical and sound effects and incorporates popular cooking ingredients in “Breath of Nature”.

But fans of the “open world” exploration mode of the best-selling game may not be happy with the release of this new version. “Hyrule Warriors: Age of Calamity” locks users into a map where they can choose a locality in battle but can not walk to the woods for free, solve problems and make straw, activities that make the “Breath of Nature” a delight.

Instead, gamers choose to play as Link, Zelda, Impa or other character owners, fight head-to-head, shoot arrows and combine magic to take on large army forces in epic battles. There are many push buttons.

“During development, we were constantly thinking about what would make Zelda fans happy,” Hayashi said. “While we’re not sure how popular this game will be, we would be happy if Wild fans’ breath found it fun.”

The game costs $ 59.99 and is part of a corporate holiday event. Nintendo recently designed a demo for fans to try out.

This will not be the last time we see “Zelda.” Last year, Nintendo announced “Breath of Nature” to be released, although there will be no release date.